Heritage Conservation and Cultural Preservation

Virtual Reality applications for visualization of 6000-year-old Neolithic graves from Lenzburg (Switzerland)

Noah Steuri, Oliver Sahli, Johannes Reich, Marco Milella, Jonas Nyffeler, Thomas Doppler, Sandra Lösch, Albert Hafner

Published 2025

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Abstract

The last decade has seen a steady increase in the application of virtual 3D approaches in cultural heritage research. Although a large literature exists about the advantages of 3D methods in this field, here we go one step further and elucidate a) how image-based 3D reconstructions can be displayed in virtual reality (VR) space using freeware game engine software and low-cost VR hardware and b) highlight the relative benefits and advantages with a focus on interactive museum displays of relatively large archaeological objects. Specifically, we present three 3D models of different stone grave structures from the Neolithic necropolis of Lenzburg (Northern Switzerland, 4450-3500 BCE). The site has been excavated in 1959/60 and certain graves were subsequently preserved for museum display. By means of VR applications, it is now possible to experience these approximately 6000-year-old tombs with an innovative approach circumventing various barriers or constraints and offering interactive display options.

Topics

3D ReconstructionAR cultural experiencesCase StudySfMVirtual Reality Experiences and EducationXR storytellingcultural heritage VRdigital twinsheritage XR visualizationimmersive educationindoor scene reconstructionmuseum VRoutdoor scene reconstructionphotogrammetry

Cite this paper

@article{a4a6ade7,
title = {Virtual Reality applications for visualization of 6000-year-old Neolithic graves from Lenzburg (Switzerland)},
journal = {Digital Applications in Archaeology and Cultural Heritage},
volume = {30},
pages = {e00283},
year = {2023},
issn = {2212-0548},
doi = {https://doi.org/10.1016/j.daach.2023.e00283},
url = {https://www.sciencedirect.com/science/article/pii/S2212054823000280},
author = {Noah Steuri and Oliver Sahli and Johannes Reich and Marco Milella and Jonas Nyffeler and Thomas Doppler and Sandra Lösch and Albert Hafner},
keywords = {Prehistoric grave structures, 3D-documentation, Virtual reality VR, Interactive visualization, Digital archaeology},
abstract = {The last decade has seen a steady increase in the application of virtual 3D approaches in cultural heritage research. Although a large literature exists about the advantages of 3D methods in this field, here we go one step further and elucidate a) how image-based 3D reconstructions can be displayed in virtual reality (VR) space using freeware game engine software and low-cost VR hardware and b) highlight the relative benefits and advantages with a focus on interactive museum displays of relatively large archaeological objects. Specifically, we present three 3D models of different stone grave structures from the Neolithic necropolis of Lenzburg (Northern Switzerland, 4450-3500 BCE). The site has been excavated in 1959/60 and certain graves were subsequently preserved for museum display. By means of VR applications, it is now possible to experience these approximately 6000-year-old tombs with an innovative approach circumventing various barriers or constraints and offering interactive display options.}
}